Installing OpenClaw on Windows, Linux & macOS
Step-by-step instructions for cloning the repository, installing dependencies, and compiling the engine on all major platforms.
Read guide →Your complete guide to OpenClaw — the community-driven, open-source reimplementation of the classic Command & Conquer: Red Alert engine. Learn to compile, play, mod, and extend one of the most iconic RTS engines ever created.
Step-by-step instructions for cloning the repository, installing dependencies, and compiling the engine on all major platforms.
Read guide →Learn the .map file format, tile system, terrain editor workflow, and how to package a campaign from scratch.
Read guide →Deep dive into rules.ini, ai.ini, and the unit/structure/weapon data tables that drive OpenClaw gameplay.
Read guide →Fix upscaling, widescreen, frame pacing, and high-DPI rendering for a buttery-smooth experience on 4K monitors.
Read guide →Configure ports, host dedicated servers, and play cross-platform with friends using OpenClaw's networking stack.
Read guide →Browse the C++ class structure, sprite renderer, audio mixer, and event system that powers the engine.
Read guide →OpenClaw is an open-source, community-maintained reimplementation of the classic Command & Conquer: Red Alert game engine written primarily in C++. The project began as a reverse-engineering effort to recreate the 2D Westwood Studios engine after the original game's source code became inaccessible to the wider community.
OpenClaw preserves the iconic gameplay, sprite-based rendering, and modding capabilities of the original while opening the door to modern improvements: widescreen support, high-resolution assets, modern operating system compatibility, and an extensible scripting layer for custom missions and AI behaviors.
This site is for anyone interested in retro RTS games, game engine internals, or open-source game development. Whether you want to play a classic, mod an existing game, or study a 2D engine architecture, you'll find a path here.
"OpenClaw is a love letter to an era of strategy gaming — and a fantastic learning resource for modern engine developers." — R. Steiner, GameDev.net